What do people look at, if we give them the freedom, to look in every direction of a cinematic virtual reality video in a head mounted display? Using cutting-edge eye tracking technology with the Pico 4 Enterprise headset and drone captured 360° Video, I developed a series of experiments to find out how the content is consumed and what areas of interest are. More than 500 participants took part in the Eye Tracking study. Additionally, I conducted a smaller sample sized survey to get to know how Immersion, Motion Sickness and prior knowledge effect the users perception.